(no subject)
Dec. 29th, 2022 07:57 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Sometimes, I have to remind myself that digital art is very much a new thing. Those old advertisements from, like, the 30s are painted.
I've just been really depressed that when I do research about commercial art, it's discouraging as someone who favors hand painted. Even people who want a "traditional" look will want the work of someone who can mimic a medium such as watercolor digitally. I cannot trust clients to properly communicate what they want before I finalize my submission. Even in the film industry, people are taught only how to review a finalized rendering, and make requests for modifications after a ton of extra work had been put in to make it "presentable" only to have it scrapped.
Though, obviously CGI artists are an obvious example of those who get stuck with up and coming directors who don't know how to direct low poly wips and demand nearly fully rendered scenes for review. This trend can go as far back as Katzenberg being put in charge of Disney's The Black Cauldron, butting heads with Joe Hale, and demanding large swathes of finished work be removed and replaced.
If I do learn digital art, I think I'll focus on a program such as Illustrator which is restricted to vector art. I could never figure out the program under CS2. I'm sure by now the program is much more user-friendly. It'll be a compromise by forcing myself into a niche that can be a commercial skill without compromising my desire and need to work detached from the computer screen.
I've just been really depressed that when I do research about commercial art, it's discouraging as someone who favors hand painted. Even people who want a "traditional" look will want the work of someone who can mimic a medium such as watercolor digitally. I cannot trust clients to properly communicate what they want before I finalize my submission. Even in the film industry, people are taught only how to review a finalized rendering, and make requests for modifications after a ton of extra work had been put in to make it "presentable" only to have it scrapped.
Though, obviously CGI artists are an obvious example of those who get stuck with up and coming directors who don't know how to direct low poly wips and demand nearly fully rendered scenes for review. This trend can go as far back as Katzenberg being put in charge of Disney's The Black Cauldron, butting heads with Joe Hale, and demanding large swathes of finished work be removed and replaced.
If I do learn digital art, I think I'll focus on a program such as Illustrator which is restricted to vector art. I could never figure out the program under CS2. I'm sure by now the program is much more user-friendly. It'll be a compromise by forcing myself into a niche that can be a commercial skill without compromising my desire and need to work detached from the computer screen.